Publications
Here are most of my publications. PDF versions of some of the papers
are available.
-
J. Amanatides,
"Dynamic Graphics and the Low Bandwidth Communication Barrier",
Proc. Graphics Interface '83,
May 1983, pp 211-214.
-
J. Amanatides, "Ray Tracing with Cones",
Proc. Siggraph '84, Computer Graphics
18(3),
July 1984, pp 129-135.
[
Figure 2,
Figure 3
]
-
J. Amanatides and A. Fournier, "Ray Casting using Divide and Conquer in
Screen Space",
Proc. Intl. Conf. on Engineering and Computer Graphics,
Beijing, China, August 1984, pp 290-296.
-
J. Amanatides,
"Realism in Computer Graphics: A Survey",
IEEE Computer Graphics and Applications
January 1987, Vol 7(1), pp 44-56.
-
J. Amanatides and A. Woo,
"A Fast Voxel Traversal Algorithm for Ray Tracing",
Proc. Eurographics '87,
Amsterdam, The Netherlands, August 1987, pp 1-10.
-
J. Amanatides and D.P. Mitchell,
"Some Regularization Problems in Ray Tracing",
Proc. Graphics Interface '90,
June 1990, pp 221-228.
-
A. Woo and J. Amanatides,
"Voxel Occlusion Testing: A Shadow Determination
Accelerator for Ray Tracing",
Proc. Graphics Interface '90,
June 1990 pp 213-220.
-
J. Amanatides and D. Mitchell,
"Megacycles",
a 90 second video animation presented
at the 1989 Siggraph Electronic Theater.
-
J. Amanatides and D.P. Mitchell,
"Antialiasing of Interlaced Video Animation",
Proc. Siggraph '90, Computer Graphics
24(4),
August 1990, pp 77-85.
-
B. Naylor, J. Amanatides and W. Thibault,
"Merging BSP Trees Yields Polyhedral Set Operations",
Proc. Siggraph '90, Computer Graphics
24(4),
August 1990, pp 115-124.
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P. Poulin and J. Amanatides,
"Analytic and Approximate Algorithms for Linear Light Sources",
Proc. Eurographics '90,
Montreau, Switzerland,
September 1990, pp 377-386.
-
P. Poulin and J. Amanatides,
"Shading and Shadowing with Linear Light Sources",
Computers and Graphics
15(2), 1991, pp 259-265.
-
J. Amanatides,
"Algorithms for the Detection and Elimination of Specular Aliasing",
Proc. Graphics Interface '92,
May 1992, pp 86-93.
[An
image
showing the technique is available]
-
J. Amanatides and E. Szurkowski,
"A Simple, Flexible, Parallel Graphics Architecture",
Proc. Graphics Interface '93,
May 1993, pp 155-160.
-
J. Amanatides,
"Object-Space Variance Estimators",
Proceedings of the Seventh Western Computer Graphics Symposium
March 1996, pp 85-87.
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J. Amanatides and K. Choi,
"Ray Tracing Triangular Meshes",
Proceedings of the Eighth Western Computer Graphics Symposium,
April 1997, pp 43-52.
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O. Mazarek, C. Martins and J. Amanatides,
"Animating Exploding Objects",
Proc. Graphics Interface '99,
June 1999, pp 211-218.
[Quicktime versions of
building animation
and
logo animation
].
-
C. Martins, J. Buchanan and J. Amanatides,
"Visually Believable Explosions in Real Time",
Proc. Computer Animation 2001, Seoul, Korea, November 2001, pp 237-247.
Revised Nov. 2, 2005