Recent Invited Talks and Presentations
Here you can find abstracts and slides for some of my recent invited talks,
i.e. those from the last 2 years.
The slides are available in PDF format with 6 slides per page. Some of the
videos can be found on the video page. More information
can be found either on my research
page or is available on request.
- Is 'Iron Man 2' Right? Re-Investigating 3D User Interfaces
Three-dimensional (3D) user interfaces are popular in movies. There are also many current systems that enable people to interact with 3D content, including computer games. We re-investigate the ideas behind such 3D user interfaces and present innovative solutions based on the capabilities and limitations of both humans and technologies.
- Guidelines for Developing 3D User Interfaces, presented e.g. as part of a course on 3D UI's at CHI 2009.
First, we analyze various applications that currently use 3D user interfaces.
Then, we look at the challenges that the input and output technologies
pose as well as a list of limitations that are part of human nature.
From these and other sources we then synthesize a list of guidelines that
aid in the creation of better 3D user interfaces.
- The Future Of Web 2.0 User
Interfaces,
presentation at CASCON 2007 workshop on "User Interfaces for Web 2.0".
This presentation analyzes a few trends for user interfaces in Web 2.0.
The idea of a "Web Desktop" is briefly investigated. Subsequently, the
user interface requirements of collaborative Web 2.0 services are
mapped out. The motivation for off-line
access to Web 2.0 services and applications is analyzed.
The technical background as well as good user interfaces for
off-line work is discussed in brief.
Finally, the effect of Web 2.0 onto the
development process itself is highlighted.
- Collaborative 3D Content Creation
Easy creation of 3D digital models is important for many application areas,
such as architecture, industrial and mechanical design, creation of
simulations and training environments, animation, and entertainment. Most
commercial 3D packages have very complex user interfaces and are targeted
towards the final stages of design, which focuses on details, rather than
on the early stages, where the important design decisions are made.
We present several new 3D design systems that afford both rapid creation
of 3D models as well as easy-to-use manipulation of arbitrary composite
objects. We also discuss how people collaborate to create digital artifacts
and present a new infrastructure to enhance such collaborative activities.
- User Interface Facades
This presentation decribes a novel system for adaptable user interfaces.
For more details see the User Interface Facades WWW page.