This area of research investigates user interfaces for interactive 3D systems,
where users can easily select and manipulate 3D content.
This system builds on the work in the SESAME system and realizes novel
interaction
techniques for 3D manipulation with 2D input devices, such as a mouse or
multi-touch tabletop system. Slide includes new methods for 3D rotations,
as well as a new method for quickly disambiguating 3D positions in perspective
viewing. It also includes known methods for quick 3D navigation and 3D selection. Moreover, the system also supports common VR input devices such as
Nintendo WiiMotes and Balanceboards.
Recent results were submitted to the IEEE 3DUI Contest 2011. Among all contest
entries, this system featured the fastest completion times for the
virtual 3D puzzle, for both novices and experts.
This project investigates a new conceptual design system. The main goal of
is to enable even naive users to quickly create and modify 3D content to
communicate design ideas. SESAME (Sketch, Extrude, Sculpt, and
Manipulate Easily) systems is based on
the solid modeling paradigm and requires only a 2D pointing device. User
studies have shown that naive users can quickly learn to use this system
to generate interesting content. A comparison of SESAME with sketching on
paper showed no significant differences in terms of creativity, but a
comparison with a user group familiar with standard CAD tools clearly
shows that SESAME encourages more creativity than current tools.
Some Videos can be found on the
video page.
A demo version
of the SESAME system is also available.
Lego blocks are a simple way to create 3D shapes. The Virtual Lego system
introduces simple techniques to quickly create and manipulate
Lego models. User studies showed that users without any 3D experience
could quickly create 3D content with this system.
Some videos can be found on the video page.
You can also download a demo version of
the Lego system. A user study of a haptics version of Lego has
yielded interesting results.
This project investigates infrastructure that encourages collaborative
design and in particular encourages creativity
[SZPO06].
Within this project, we are working on 2D and 3D design systems that are very
easy-to-use, but still retain the capability to solve real-world problems.
In addition, we are working on a new collaborative platform, which allows
multiple people to seamlessly collaborate during a design session.
The project has the following subprojects:
Lasers can be used as an interaction device for large display surfaces.
This project focusses on a new kind of laser-based input device, and is
one of the few technologies, which support multiple simultaneously active
users. Evaluations show that laser pointers can serve as effective input
devices for large screens. Another part of the research focussed on a
state-of-the art evaluation of the performance of various remote pointing
devices. A video demonstrating the multi-user aspect with a simple puzzle
can be found on the video page.
Our multi-user laser pointer input technology provides a basis for
collaborative, shared display groupware (SDG) and computer supported
cooperative work (CSCW) applications. Beyond that we are currently
completing a new kind of collaborative hardware setup designed to
faciltiate collaborative work by teams of 2-10 people with interdisciplinary
backgrounds. Seamless collaborative work in turn encourages creativity,
which leads to better end products.
The system is called MULTI (Multi-user laser table interface)
and provides several fully interactive table and wall surfaces.
MULTI's table surface is very large
compared to other multi-touch tabletop systems (60" diagonal).
The system supports multi-touch interaction via
fingerlings that contain LED's. To our knowledge, this makes MULTI one of
the largest (if not the largest) multi-touch tabletop system.
Recent work in this project investigates new text entry methods for mobile devices, both button-based (Less-Tap) as well as on touch screens. Another line of research focuses on predictive models to simulate the transition of novices to experts, i.e. learning of new text entry techniques.
In a user study, the new clone creation technique has been shown to be
faster than both dialogs and smart duplication for most conditions.
For clone editing, our new technique compares also favourably against
previous work. Participants preferred the new techniques overall, too.
Real scenes and real photographic images exhibit a much larger dynamic
range than current technology provides for. This project investigated
how images with high dynamic range (HDR) can be acquired and how images with
high dynamic range can be displayed on current hardware. One result is a
system that can acquire HDR images at video rates. A collaborative
project led by UBC and with G. Ward and other researchers at McGill
and York University as well as several companies resulted in a new
HDR display system (colorcoded HDR images by G. Ward, left: input data,
middle: image of standard monitor, right: image of HDR display).
The technologies were being commercialized by the startup
Brightside Technologies.
Dolby recently acquired this company.


Image-Based Rendering (IBR) uses images to create new images.
This new paradigm has demonstrated a lot of advantages over conventional
computer graphicsi methods. Based on a novel visibility method, we
created an IBR system that generates images of scenes with billions
of samples at real-time speeds (>20Hz).
Ultimately we investigated the trade-off between image quality and
rendering speed by taking the capabilities of the human visual system
into account.
Some videos can be found on the video page.