Virtual Reality Projects

There are a number of ongoing research projects dealing with virtual reality and the use of immersive displays. The hardware includes....

Vestibular Input Device The SPACEBALL is a vestibular input device. It is based on a commercial arcade device (known as the SPACEBALL) which is used to rotate subjects in amusement parks. We have augmented the device with a head mounted display. Various experiments in which visual and vestibular cues are played off against each other are conducted using this device. Volunteers are always welcome.

VR Bicycle Existing inexpensive HMD tracking technology does not permit accurate tracking of the head position over a large spatial range. Various technologies are possible to allow a user a broader range of motion. The Virtual Reality Bicycle shown here has been instrumented so that the computer can monitor where the bicycle is in space. Coupled with the head tracker, this provides a straightforward mechanism for long distance motion within a virtual environment.

VR Trike The VR bike has been extended to the VR Trike. This permits experiments to investigate active vs. passive vs. vestibular vs. visual inputs in virtual environments.

Immersive Displays The Lab has four different head mounted displays. Two of these are Liquid Image techology's helmets with Flock of Bird 6 DOF head trackers (shown here). This provides a 3-6 foot region within which the 6 DOF pose of the user can be recovered. The display is a binocular non-stereo colour display at NTSC video resolution. The other two helmets are VIO stereo helmets with a 3DOF rotational head tracker.

A number of Immersive Displays have been developed including

References

Harris, L., and Jenkin, M., "Comparing judgments of linear displacement using visual and vestibular cues", ARVO'96, 1996.