CSE4422 3.0 Computational Vision for Interactive Systems
(Held at the Institute of Computer Science, Iraklion, Summer 2011)


Course Outline


Course Director: Prof. Xenophon Zabulis

 

We will explore the use of visual sensors in interactive systems that augment the physical environment. The core of the course addresses problems that relate to the digitization of attributes of human motion, such as the waiving of a hand or the pointing of a finger, to support natural human computer interaction. Elements of computational vision will be introduced that aim to the interpretation of visual features and their variation, into purposeful user actions.

The course includes an introduction to the theory behind image acquisition and spatial interpretation of one or multiple images in 2 and 3 dimensions. Topics of study include monocular, binocular and multi-ocular active and passive vision, as well as, the pertinent computational method for its implementation. Practical focus will be placed upon the development of efficient vision modules that can be integrated in real-time systems, such as projector-camera interactive surfaces, augmented reality systems etc.

The course will include programming labs where theoretical knowledge will be applied to practical assignments within a laboratory environment. In addition, a programming project will be assigned towards the end of the course where the methodologies provided in the course will be employed for the development of a demonstrator.