Student Lecture Schedule
Tue Mar 20, Hasan — Advanced Ray Tracing
Thu Mar 22, Behzad — Particle Systems
Thu Mar 22, Martin — Cell Shading
Tue Mar 27, Joshua — Lens Effects
Thu Mar 29, Pablo — 3D Terrain
Calendar Description
This course discusses advanced 3D computer graphics algorithms.
Topics may include direct programming of graphics hardware via
pixel and vertex shaders, real-time rendering, global illumination
algorithms, advanced texture mapping and anti-aliasing, data visualization, etc.
The course includes 12 hours of supervised lab sessions.
Prerequisites: General prerequisites; CSE2021 4.0, CSE3431 3.0
Course Credit Exclusion: COSC4331 3.0
When and Where
Lectures
—Tue and Thu 2:30-4:00 (Chemistry Building 120)
Labs
—Mon 10:00-12:00 (Prism 1002); see "Labs" page for dates
Office Hours
—Thu, Fri 1:00-2:15 (Lassonde Building 1012J)
Textbook
"Graphics Shaders", Second Edition
Mike Bailey and Steve Cunningham
CRC Press, 2012